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  3. Motion in a Straight Line

Kinematics · JEE & NEET Physics

Motion in a Straight Line: notes and previous year questions

Distance and displacement, speed and velocity, acceleration and its sign, and how calculus links position, velocity and acceleration.

Motion in a Straight Line in short

  • In one dimension, choose an origin and a positive direction; the sign of x, v and a then gives the direction.
  • Distance is the whole path (a scalar, never negative); displacement is the change in position (a vector).
  • Distance ≥ |displacement|, equal only when the motion never turns back; a round trip has zero displacement.
  • Average speed uses total distance; average velocity uses displacement; average speed ≥ |average velocity|.

1Distance and displacement

A batter taps the ball and runs two quick runs. The pitch is about 20 m between the creases, so they run 20 m + 20 m = 40 m. Yet after two runs they stand exactly where they started. The distance (the whole path) is 40 m; the displacement (the change in position) is 0 m.

Motion along a single line is called rectilinear or one-dimensional motion. Choose an origin and a positive direction (say, to the right is +x+x). Then position is one number xx, which can be positive or negative, and velocity and acceleration carry a ++ or −- sign. In one dimension, the sign is the direction.

DistanceDisplacement
What it isthe total path lengththe change in position
Typescalarvector
Signnever negative++, −- or 00
Formulaadd up every part of the paths⃗=r⃗f−r⃗i\vec{s} = \vec{r}_f - \vec{r}_i
distance≥∣displacement∣\text{distance} \ge |\text{displacement}|Equal only when the motion never turns back.

2Speed and velocity

Speed is how fast distance is covered; velocity is how fast displacement changes. Both are measured in m/s. Speed is never negative; velocity can be positive, negative or zero.

average speed=total distancetotal time\text{average speed} = \frac{\text{total distance}}{\text{total time}}
v⃗avg=Δs⃗Δt\vec{v}_{\text{avg}} = \frac{\Delta\vec{s}}{\Delta t}

The instantaneous velocity is the average velocity over a shorter and shorter time. On a position–time graph, the chord from P to Q turns into the tangent at P:

v=lim⁡Δt→0ΔxΔt=dxdtv = \lim_{\Delta t \to 0}\frac{\Delta x}{\Delta t} = \frac{dx}{dt}For x = t², the slope at t = 2 s is 4 m/s.
SituationSpeed and velocity
Uniform motion in one directionspeed = |velocity|
Motion with a reversalaverage speed > |average velocity|
A complete round tripaverage speed > 0, average velocity = 0

3Average speed shortcuts

Equal distances at two speeds (the first half of the distance at v1v_1, the second half at v2v_2). Each half of length dd takes d/v1d/v_1 and d/v2d/v_2:

vavg=2dd/v1+d/v2=2v1v2v1+v2v_{\text{avg}} = \frac{2d}{d/v_1 + d/v_2} = \frac{2v_1v_2}{v_1 + v_2}The harmonic mean.

Equal times at two speeds (half the time at v1v_1, half at v2v_2):

vavg=v1+v22v_{\text{avg}} = \frac{v_1 + v_2}{2}The arithmetic mean.

For unequal speeds the harmonic mean is always less than the arithmetic mean: the slower part lasts longer and pulls the average down. Memory aid: same distance → harmonic, same time → arithmetic.

4Acceleration and its sign

Acceleration is the rate of change of velocity, measured in m/s²:

a⃗=dv⃗dt\vec{a} = \frac{d\vec{v}}{dt}
  • Positive acceleration: velocity increasing in the positive direction.
  • Negative acceleration: velocity decreasing (often called deceleration or retardation when the object slows down).
  • Zero acceleration: constant velocity, uniform motion.
Directions of v and aMotion
Same directionspeeding up
Opposite directionsslowing down

5The calculus ladder

Position, velocity and acceleration are rungs of one ladder. Going down (x→v→ax \to v \to a) you differentiate (take slopes). Going up you integrate (take areas).

DirectionOperationRelation
x→vx \to vdifferentiatev=dx/dtv = dx/dt
v→av \to adifferentiatea=dv/dta = dv/dt
a→va \to vintegratev=u+∫0ta dtv = u + \int_0^t a\,dt
v→xv \to xintegratex=x0+∫0tv dtx = x_0 + \int_0^t v\,dt

By the chain rule there is a third form of acceleration, without time. Use it whenever velocity is given as a function of position:

a=dvdt=dvdx⋅dxdt=v dvdxa = \frac{dv}{dt} = \frac{dv}{dx}\cdot\frac{dx}{dt} = v\,\frac{dv}{dx}

6Turning points and distance

When a particle reverses, distance and displacement differ, and the distance is not ∣xfinal−xinitial∣|x_{\text{final}} - x_{\text{initial}}|. The method:

  1. Solve v=0v = 0 to find the turning points.
  2. Find the position at the start, at each turning point and at the end.
  3. Add the size of every leg.

Summary

Key ideas

  • In one dimension, choose an origin and a positive direction; the sign of x, v and a then gives the direction.
  • Distance is the whole path (a scalar, never negative); displacement is the change in position (a vector).
  • Distance ≥ |displacement|, equal only when the motion never turns back; a round trip has zero displacement.
  • Average speed uses total distance; average velocity uses displacement; average speed ≥ |average velocity|.
  • Instantaneous velocity is the slope of the position–time graph: v = dx/dt; its size is the instantaneous speed.
  • Equal distances at two speeds give the harmonic mean; equal times give the arithmetic mean.
  • The harmonic mean is always smaller, so the simple average of two speeds is a trap for equal distances.
  • Acceleration is dv/dt; an object speeds up when v and a point the same way and slows down when they are opposite.
  • Differentiate down the ladder x → v → a; integrate up; use a = v dv/dx when v is given in terms of x.
  • The constant-acceleration equations fail when a changes; integrate instead.
  • For the distance with reversals, split the motion at the points where v = 0.

Every equation

Displacement
s⃗=r⃗f−r⃗i\vec{s} = \vec{r}_f - \vec{r}_i
Average speed
average speed=total distancetotal time\text{average speed} = \frac{\text{total distance}}{\text{total time}}
Average velocity
v⃗avg=Δs⃗Δt\vec{v}_{\text{avg}} = \frac{\Delta\vec{s}}{\Delta t}
Instantaneous velocity
v=dxdtv = \frac{dx}{dt}
Equal distances
vavg=2v1v2v1+v2v_{\text{avg}} = \frac{2v_1v_2}{v_1 + v_2}
Equal times
vavg=v1+v22v_{\text{avg}} = \frac{v_1 + v_2}{2}
Acceleration
a=dvdta = \frac{dv}{dt}
Acceleration from v(x)
a=v dvdxa = v\,\frac{dv}{dx}
Velocity from acceleration
v=u+∫0ta dtv = u + \int_0^t a\,dt
Position from velocity
x=x0+∫0tv dtx = x_0 + \int_0^t v\,dt

Previous year questions with solutions

Real JEE and NEET questions on motion in a straight line. Try each one before you open the solution.

Q1JEE Main 2026Numerical answer

From 18 m18\ \mathrm{m} height above the ground a ball is dropped from rest. The height above the ground at which the magnitude of velocity is equal to the magnitude of acceleration due to gravity (in the same set of units) is __________ m\mathrm{m}. (Take g=10 m/s2g=10\ \mathrm{m/s^2} and neglect the air resistance.)

Show answer and solution

Answer: 13

The question asks where the speed reaches the number 1010, since g=10g=10 in these units. From v2=u2+2gyv^{2}=u^{2}+2gy with u=0u=0: 100=2(10)y100=2(10)y, so y=5 my=5\ \mathrm{m} of falling. The ball started at 18 m18\ \mathrm{m}, so it is then 18−5=13 m18-5=13\ \mathrm{m} above the ground.

Q2NEET 2026One correct option

Consider a particle moving along a straight line, whose position as a function of time is given by s(t)=αt2−βt+γs(t) = \alpha t^{2} - \beta t + \gamma, where α=1 m s−2\alpha = 1\ \mathrm{m\,s^{-2}}, β=6 m s−1\beta = 6\ \mathrm{m\,s^{-1}} and γ=5 m\gamma = 5\ \mathrm{m}. The average speed of the particle, in m s−1\mathrm{m\,s^{-1}}, from t=0t=0 to t=6 st=6\ \mathrm{s} is:

  1. A00
  2. B1212
  3. C66
  4. D33
Show answer and solution

Answer: Option D

v=dsdt=2t−6v = \dfrac{ds}{dt} = 2t-6, which is zero at t=3 st=3\ \mathrm{s} — the particle turns round in the middle of the interval. Distance, not displacement, is wanted, so take the two halves separately: each covers 12(3)(6)=9 m\tfrac{1}{2}(3)(6) = 9\ \mathrm{m}, giving 18 m18\ \mathrm{m} in 6 s6\ \mathrm{s}, so 3 m s−13\ \mathrm{m\,s^{-1}}. Average velocity\textit{velocity} here would have been zero.

Q3JEE Main 2026One correct option

Water drops fall from a tap on the floor, 5 m5\ \mathrm{m} below, at regular intervals of time, the first drop striking the floor when the sixth drop begins to fall. The height at which the fourth drop will be from the ground, at the instant when the first drop strikes the ground, is: (g=10 m/s2g=10\ \mathrm{m/s^2})

  1. A3.8 m3.8\ \mathrm{m}
  2. B4.0 m4.0\ \mathrm{m}
  3. C4.2 m4.2\ \mathrm{m}
  4. D2.5 m2.5\ \mathrm{m}
Show answer and solution

Answer: Option C

Six drops means five equal intervals TT, and the first drop's whole fall takes 5T5T. From 5=12(10)(5T)25=\tfrac{1}{2}(10)(5T)^{2} comes T=0.2 sT=0.2\ \mathrm{s}. The fourth drop started three intervals later, so at that instant it has been falling for 5T−3T=0.4 s5T-3T=0.4\ \mathrm{s} and has dropped 12(10)(0.4)2=0.8 m\tfrac{1}{2}(10)(0.4)^{2}=0.8\ \mathrm{m}, leaving it 5−0.8=4.2 m5-0.8=4.2\ \mathrm{m} up.

Practice questions, easy to hard

Three questions from the motion in a straight line practice ladder: one easy, one medium, one hard.

Q4Numerical answer

Average speed is the total distance divided by the total time — one number for a whole journey, however the journey actually went.

A cyclist covers 900 m900\ \mathrm{m} in 300 s300\ \mathrm{s}. What is her average speed, in m/s\mathrm{m/s}?

Show answer and solution

Answer: 3

900/300=3 m/s900 / 300 = 3\ \mathrm{m/s}. It does not claim she rode at 3 m/s3\ \mathrm{m/s} at any moment — it is the steady speed that would have taken exactly as long.

Q5Numerical answer

The rise takes u/gu/g, and the fall back to the throwing point takes exactly as long again.

A ball thrown up at 20 m/s20\ \mathrm{m/s} returns to the hand after how many seconds? Take g=10 m/s2g=10\ \mathrm{m/s^2}.

Show answer and solution

Answer: 4

Time up is u/g=20/10=2 su/g=20/10=2\ \mathrm{s}, and the journey down mirrors it, so the whole flight is 2u/g=4 s2u/g=4\ \mathrm{s}. The two halves are mirror images: same distance, same acceleration, opposite direction.

Q6Numerical answer

Going the other way — from velocity back to position — undoes the differentiation, and is the area under the vv–tt curve you already know. For v=3t2v = 3t^{2} the position that differentiates to it is x=t3x = t^{3}.

A particle starts at the origin with v=3t2v = 3t^{2}. Where is it at t=2 st = 2\ \mathrm{s}, in m\mathrm{m}?

Show answer and solution

Answer: 8

Undoing v=3t2v = 3t^{2} gives x=t3x = t^{3} plus a constant, and starting at the origin makes that constant zero. So x(2)=8 mx(2) = 8\ \mathrm{m}. Check it forwards: ddtt3=3t2\dfrac{d}{dt}t^{3} = 3t^{2}.