1What is rolling?
A rolling wheel does two things at once: its centre moves along in a straight line, and the wheel turns about its centre. A point on the rim traces loops called a cycloid.
- Pure rolling (no slipping): it turns exactly as fast as it moves, .
- Sliding: it moves without turning enough; the bottom skids forward.
- Spinning in place: it turns faster than it moves; the bottom skids backward.
2The rolling rule, v = Rω
Add the two motions. Moving along gives every point forward. Turning gives every rim point along the rim. At the top both point forward: . At the bottom they are opposite: . In pure rolling the bottom does not slide, so
Then the top moves at , the centre at and the contact point not at all. In one turn the wheel rolls its circumference, .
3Turning about the contact point
At each instant the contact point P is at rest, so the wheel is simply turning about P at the same . Each point moves square to its line to P, at times its distance from P.
A disc rolling at 6 m/s: the rim point level with the centre moves at m/s, at 45° to the ground; the top moves at 12 m/s.
4Kinetic energy of rolling
| Body | I/MR² | Turning : moving | Turning share |
|---|---|---|---|
| Ring | 1 | 1 : 1 | 50% |
| Hollow sphere | 2/3 | 2 : 3 | 40% |
| Disc, solid cylinder | 1/2 | 1 : 2 | 33% |
| Solid sphere | 2/5 | 2 : 5 | 29% |
5Rolling down a slope
Along the slope: . Friction turns the body: with , so . Together:
| Body | I/MR² | a | v after a drop h |
|---|---|---|---|
| Solid sphere | 2/5 | ||
| Disc, solid cylinder | 1/2 | ||
| Hollow sphere | 2/3 | ||
| Ring, hollow cylinder | 1 | ||
| Block sliding, no friction | 0 |
Only the shape matters, not the mass or radius. The race order: solid sphere, disc, hollow sphere, ring.
6Friction in rolling
In pure rolling the contact point does not slide, so the friction is static and does no work: the point it acts on does not move. Mechanical energy is conserved. Friction is needed only when the speed changes; steady rolling on level ground needs none. On a frictionless (icy) slope, there is no torque: the body slides down without turning, at .
7From sliding to rolling
A solid cylinder is sent sliding at without turning. Kinetic friction acts backward: it slows the centre, , and its torque spins the cylinder up, , so . Skidding stops when they meet:
With m/s, rolling starts after 1 s if ; it has skidded 5 m and moves at 4 m/s. Afterwards it rolls on steadily and friction stops acting.
8Rolling uphill
All the kinetic energy, moving and turning, becomes height: .
- A hollow sphere at 4 m/s: m, which is 2.67 m along a 30° slope.
- Same speed: the ring climbs highest (most turning energy).
- Same kinetic energy: all shapes climb to the same height, .
- Same height, different slopes: the same speed at the bottom, but the steeper slope is quicker.
Summary
Key ideas
- Rolling is moving along plus turning about the centre.
- In pure rolling v = Rω and the contact point is at rest; the top moves at 2v.
- At each instant the wheel turns about the contact point.
- Rolling KE = ½Mv²(1 + I/MR²); the turning share grows with I/MR².
- Down a slope a = g sin θ/(1 + I/MR²): sphere beats disc beats hollow sphere beats ring.
- The result depends on shape, not on mass or radius.
- Static friction makes the body turn but does no work.
- Rolling needs μ ≥ tan θ/(1 + MR²/I); with less it slips.
- A sliding cylinder starts rolling at t = v₀/3μg, moving at 2v₀/3.
- Going uphill with the same speed, the ring climbs highest; with the same energy, all climb equally.
Every equation
- Pure rolling
- Top point
- Rim point at angle θ
- Rolling KE
- Down a slope
- Speed after a drop h
- Time down length L
- Friction on a slope
- Least μ to roll
- Cylinder: slide → roll time
- Speed when rolling begins
- Skid distance